"The fox knows many things, but the hedgehog knows one big thing." - Archilochus
For many years, it's been our habit to spend the summer in Sicily, and since I retired, that holiday has extended until it's now 5-6 months long. (How do I get around the post-Brexit visa restrictions? Dual citizenship for the win, baby.)
One of my players recently pointed out this means it makes more sense for any change of campaign to occur in October, so we don't leave a game dangling for months on end and forget what we're doing; the logical extension of that is collapsing my traditional reviews of the year just passed (usually posted in December) and the coming year (January) into a single post in October. And here it is for 2025.
New Year's Resolutions 2025
I probably won't do these again, but here's the current status; I suppose I could in theory improve on this position, but it isn't likely this close to year end.
- Failed: No impulse purchases; no campaign reboots; complete two videogame playthroughs.
- Succeeded: Play 300 hours in 100 sessions; at time of writing, 328 hours in 116 sessions. Read 50 books (5 in Italian); so far, 66 and 5 respectively. Boycott organisations I disagree with, as far as is possible, which turns out to be less than I would prefer.
Lessons Learned
Something that has really stood out for me this year is that lessons learned change over time as my circumstances change; what was a good idea a few years ago might be a bad idea now. This year, I have learned:
- Do not confuse what players say in-character with what they think as players. This tripped me up several times this year.
- Do not assume that because a player takes a Hindrance they want it to come up in play. For many years I assumed that PC builds tell me what the players want to see in the game, but it turns out that isn't always true; sometimes they're just setting up a backstory which they don't intend to come into play at the table.
- My table much prefers to get missions from a patron or faction, rather than "boldly plan and execute daring schemes for the acquisition of wealth and power", and that's okay. It reduces their cognitive load. I've stopped fighting this, it's clear I'm not going to change their minds.
- You can't please all the players every session, but so long as everyone (including me) gets to do what they enjoy sometimes, the game as a whole will still work.
Campaigns
Let's divide these into campaigns played in, campaigns run, and solo campaigns. Together, these have averaged about 14 hours of gaming per week, with the lion's share of that - roughly 10 hours per week - being SWADE, and the rest more or less evenly split between FATE and Traveller.
- Played: Over the course of 2025 so far, I've played in four main campaigns; Darrians, Deadlands, Leaves of Chiaroscuro, the Jagermeister Adventure. And a couple of one-shot sessions, but I don't usually count those, fun though they are. Going forward, I'll gradually reduce that to just the Deadlands campaign, as I need the time for other stuff and weekday evenings are getting harder to commit to gaming.
- Run: The Aslan Route, or Savage Traveller. The plan is to keep going with that until the group no longer enjoys it; I've no idea how long that will be, but changing campaigns on a arbitrary date when there is still more juice to be extracted from this one seems less and less attractive.
- Solo: We began with the Arioniad using Savage Traveller, and got gradually more Savage and less Travellerish until changing over to 28 Months Later and the Savage zombie apocalypse. I'm debating where to go next, as motivation is hard to come by at the moment.
As usual, I plan to reduce the number of games and gaming products in active use over the course of the year; SWADE is the most likely to survive, but it needs to be backed up with something that offers a setting and adventure generator. I'm spoiled for choice on those; 5150, All Things Zombie, various versions of Traveller, Tales of Argosa, and the SWADE mini-settings Interstellar Rebels and Sharp Knives and Dark Streets to name but a few. Limiting myself to one or two of them will be tricky, but there is a kind of prize waiting at the end if I do, namely the sort of deep understanding that comes with continued focus.
Either way, I probably won't be able to resist the new and shiny for the whole year, so let's introduce a new category of blog posts: Guest Games, which will occupy the middle ground between one-shot Experiments and full-blown campaigns. Given that, I shouldn't buy any more gaming products, but we all know how that goes, don't we?
Much as I would like to be a hedgehog, I suspect I am really a fox.
Blogs and Whatnot
It's more helpful to think of the various incarnations of my blog not as separate entities, but as different series of a TV show which has changed networks.
Here's the back catalogue, with the highlights as I remember them, through a glass darkly...
- Halfway Station 1. Lost in the mists of time, this was really more of a website than a blog. It was focused mostly on 2300AD, which was my passion at the time, but included a lot of family stuff as well. Late 80s or early 90s I think, hosted by NTL, lost when I changed ISP but it had been on hiatus for a while before that.
- Halfway Station 2. The first proper blog, this was focused on Savage Worlds Deluxe and Beasts & Barbarians for group play, and Two Hour Wargames products for solo campaigns. Hosted by Wordpress, 2008-2018.
- Halfway Station 3.0. At the time, I thought of this as the third act; I was convinced I knew what I was doing and would never need to change again. That was wrong, but the blog did include the best version of the Arioniad to date and the two best group games I've run so far, The Pirates of Drinax and The Dracula Dossier. Hosted by Wordpress, 2018-2024.
- Halfway Station Phase 4. A collection of failed experiments. Hosted by Wordpress, 2024-2025, abandoned partly because none of the campaigns was working for me and partly because I grew weary of Wordpress randomly inserting irrelevant adverts every few paragraphs.
- Halfway Station Season 5. Here we are, the platform is looking good, and the campaigns are improving, although not yet up to the high bar set by Halfway Station 3.0. Hosted by Blogger, 2025 to date.