Previously, on the Aslan Route... The Macavity is headed for Herzenslust to recover backup copies of the lost data cores from the Perfect Stranger.
Sturgeon’s Law, 1109 Week 22
Sturgeon’s Law is closed for business; both ships are refused landing permission and warned off on pain of being shot down. No reasons are given. Consequently, they need to refuel at the gas giant; normally this is uncomfortable but not especially dangerous, however during the first skimming run they get an alert for a sensor lock-on, shortly followed by a two-missile strike. Vila dodges the missiles by the skin of his teeth, then backtracks them to a launch position which Kharrash and Rex obliterate with the lasers of both ships. Reasoning that any resources must be spread thinly to cover a whole gas giant, the two vessels rapidly conduct wilderness refuelling and jump out again, heading to Herzenslust via Elysee.
Herzenslust, 1109 Week 26
Upon arriving at Herzenslust, sensor scans show a force of gunships defending the world, operating out of a space station built from a decommissioned freighter.
The economic and industrial heart of Herzenslust is its capital city, which enjoys greater technological and social sophistication than the rest of the world. The capital has its own Class C starport but this is off-limits to all vessels other than those coming from New Colchis. Everyone else, including the Macavity and the Perfect Stranger, must make do with a rudimentary port over a hundred kilometres away.
The bonded warehouse is part of a starship graveyard at the main port, which turns out to be a fenced compound owned and operated by a company called WrekYard. WrekYard charges a Cr 10 fee to enter the yard, mainly to deter gawkers and idiots who want to climb around the starships, and has a make-an-offer policy on components extracted from the wrecks.
A bored-looking WrekYard employee checks the team's (forged) papers, points out a few details they got wrong, and lets them into the bonded warehouse anyway after they slip him a few Credits to 'correct their papers'. The warehouse appears to have a storage system based on stuffing things in as they arrive with no attempt to sort them and a hashing algorithm of gravity, so it takes some time to find the data cores and extricate them from under a pile of more recently-delivered detritus. They are in fairly good shape, considering.
The employee wanders off to the warehouse office, apparently so that he won’t get roped into helping load up the data cores. While Dr Matauranga, the designated bureaucrat, goes up with him to sort out the paperwork, and Vila stands watch with his stun pistol at the ready, Rex and Mazun get the cores loaded and tied down. Just as they’re finishing this, Vila points out a bunch of local thugs approaching, and the captain and the vargr go out to reason with them.
Mazun explains that the team are a hardened trader crew, the thugs are not really a threat but they could be a nuisance, and he is prepared to buy them off if the price is reasonable. The thugs’ leader says they have been promised money to beat the crew up and kidnap a couple of them, but cash in hand beats promises that could be reneged upon. A price is agreed, and Mazun proposes that they escort him and Rex to the handover – if they play their cards right, they could get paid twice. So it is that he and Rex are led to a sleazy motel on the outskirts of town and handed over to a pair of armed offworlders, while Dr Mataurange and Vila follow in the air/raft.
The thugs are paid off and disappear; Mazun and Rex are dragged into a motel room; and Vila stealthily sneaks up to lurk outside the room in case the two inside need help.
“Who are you people?” one wants to know. “And what the hell are you up to?”
Mazun trots out the usual story, he is repossessing the Perfect Stranger for non-payment of mortgage and has no knowledge of what it might have been doing beforehand, or why.
“This is above our pay grade,” the other offworlder says. “Let’s hand them off to head office.”
Before that goes any further, Rex pops his surgically-implanted forearm claws and lays about him. Those watching on his bodycam from outside see nothing but fountains of blood; it’s over in seconds, one captor down and bleeding out, the other sliced and diced beyond repair even by Dr Matauranga.
While Mazun shoves Rex into the shower cubicle to hose off the worst of the gore, Dr Matauranga stabilises one of the offworlders and he and Vila bundle the man into the air/raft. The other two emerge dripping wet, but at least not bright red, and everyone makes their way back to the ships and lifts off as soon as practical.
Fast Travel, 1109 Weeks 27-51
The two ships return to Zuflucht via Elysee and the Serendip Belt. The captive is unable to hold out against Dr Matauranga’s wide range of illegal drugs, and reveals that his boss told him to impede the Perfect Stranger’s new crew and if possible capture them for interrogation. He thinks he is working for Neubayern intelligence, but Mazun theorises that whoever recruited him would have told him he was working for whoever he most sympathised with, so that doesn’t necessarily make it true.
Considering all the clues the team has to hand, however, the most likely explanation is that Neubayern noticed the Perfect Stranger nosing around, assumed it was working for one of the other factions in the Cluster, and put a stop to it.
The team return to a heroes’ welcome at Zuflucht, and are paid the agreed amount and carried as cargo aboard an outbound Imperial ship back to the Imperium at Cerebin, from where it is only a couple of jumps back to the Aslan Route. Vila’s friend comes with them as far as Cerebin – the whole team are Persons Of Interest to Neubayern intelligence now, which could cause trouble for anyone who stays – then leaves the company. Dr Matauranga busies himself during the trip conducting the kind of experiments on his captive that led to so many disagreements with the Ethics Committee in his former career.
Tyokh, 1109 Week 52
The Macavity arrives at the Clan Iuwoi landhold on Tyokh to find it in turmoil. The clan are all delighted to see the ship and crew back safely, but the head of the clan is at death’s door and Prince Hteleitoirl has taken up with a new female who looks set to become his second wife; while polygamy is the norm among aslan, Elehasei is not impressed with her proposed co-wife and asks to meet with the legally female crew members, Dr Matauranga and Vila, while the males pay their respects to the Prince and his father.
To be continued...
GM Notes
Thus ends Great Rift Adventure 1: Islands in the Rift. I could probably have got another couple of sessions out of it, but this is a group that prefers to avoid interstellar trade and combat - the PCs are deeply involved in trading, but that doesn't mean the players have to be. Traveller is a slice-of-life game where you immerse yourself in the detail of the PCs' lives, but we are not a group that plays that way, and consequently skip through scenarios at a brisk pace.
Rex's player loves fights, and thus has invested the thick end of 20 Advances in becoming the ultimate melee combatant; paradoxically, this means that if he ever does get into a fight, it ends in one or two combat rounds, so the better Rex gets at melee, the less session time we spend on it.
This session brings us to the PCs' fourth Legendary Advance, and it feels like the campaign will wrap up in the next one or two sessions.