I've been (re)reading a lot of my roleplaying games of late, especially the solo ones, deciding which I'm going to play and which I'm not, as I grow ever more aware that my remaining playing time is limited.
I'm already playing Coriolis: The Great Dark in Dom's Flowers of Algorab campaign; I love the background, but the Year Zero Engine isn't going to displace any of my existing favourites. As mentioned recently, I'm also using FASER and the Italian version of Cepheus Engine offscreen; the former is an Italian equivalent of Mythic GM Emulator 2nd Edition and very nice, the latter is a straight translation of what is basically Mongoose Traveller 1st Edition with the serial numbers filed off.
Scarlet Heroes, Interstellar Overthruster and A Star for Queen Zoe shall go to the ball; the jury's still out on Four Against Darkness; and Cairn is going to find itself in a shallow grave in its own woods.
I also read some 'proper' books...
How Bad Are Bananas? by Mike Berners-Lee. This estimates the carbon-equivalent footprint (that's to say, including methane and other greenhouse gases) of everyday products and activities, allowing one to make informed choices. Quite a lot of it was not as I expected, for example bananas are actually pretty good compared to other foodstuffs, but key points are: eat seasonal local food, don't fly if you can help it, and make any manufactured product last as long as you can. I like the idea of the "five tonne lifestyle", in effect a personal carbon budget; I might work out what my footprint currently is.
Last Act in Palmyra by Lindsey Davis. This month's Falco, number 6 in the series, sees our hero and his long-suffering girlfriend Helena on an espionage mission which fails; they escape by joining a travelling theatre which is short-handed due to a recent murder, one they feel compelled to solve. The plot felt a little contrived in places, but the characters were well-drawn as usual, and the historical detail was delightful. I'd worked out the missing person subplot and the motive for the murder by about halfway through the book, but the identity of the murderer eluded me until the penultimate chapter.
Otherlands by Thomas Halliday. The palaeontology of the last half billion years, in reverse chronological order; I thought that was a strange choice at first, but it does allow the author to shift us gradually from more familiar lifeforms to ones less so. It's interesting how different the Earth has been in the past, and how that affected the niches available for life.
Scratch Monkey by Charles Stross. In the far future, all human star systems are connected by the Dreamtime, an AI-controlled "internet" exchanging messages at lightspeed. Interstellar travel is accomplished by sending consciousness as a large, complex message to be reincarnated in a cloned body. Everyone is routinely backed up into the Dreamtime, so death is merely an inconvenience. Sometimes worlds drop out of the Dreamtime for various reasons, and then teams of covert specialists are sent to find out why, and fix it. Our heroine is one such specialist, and gradually learns that all is not rosy in the garden. The book considers how such a society might work, what AI needs and the lengths it might go to to get it, and how AI might evolve, because evolution doesn't just stop at some arbitrary pinnacle. If you're upset by body horror or child abuse, you might want to give this one a miss.
I may need to stop reading non-fiction soon, though, for the same reason I gave up watching the news; it's just too depressing.