“The most effective thing, as ever, is therefore the thing you’ll actually do.” – Matt Brookes-Green
One of the table rules we have for this game is that if only one player is missing, we go ahead with a session, but if two are absent, we defer it. It's summer holiday season, and absences overlap so that the next session will be 2nd August. That suits me very well, as I need to take stock and consider where we go after the next session, which is the last one I have even the vaguest plan for.
Let's take a look at the lessons learned so far, the active NPCs, and the open and closed plot threads.
Lessons Learned
- Scenarios. However often I try to steer them towards a sandbox style of play, my players are simply not interested. They want a patron who will assign them missions. I'm not going to fight that any more.
- Campaigns. My intention was to shift away from a Plot Point campaign to a more emergent style of play, with less preparation and more reliance on random tables. It turns out that for me, this is more work, not less. So once we get to the end of this campaign, probably around the end of the year, I'll want to shift back to a more structured campaign, something along the lines of The Pirates of Drinax or The Dracula Dossier, both of which rocked. The experience of the Fury tells me the campaign frame needs to be agreed in Session Zero as trying to retrofit one to a game midflight is problematic.
- Hindrances. For years I've assumed that these were the players telling me what they wanted the campaign to be about, but it's become clear to me that one player is using them purely to create his character's backstory and doesn't want them to come into play. That's OK, but it does reduce his chances to earn Bennies.
Notable NPCs
I'll limit these to 20, so I can randomly select one with a d20, and when that limit is breached, the least interesting one is removed from play.
- Mobile: Vila’s Enemy: Shugaka Vilani crime family.
- Mobile: Captain Scarlett Vipera of the Red Adder, Zhodani intendant and spy.
- Mobile: The Eye and the Claw of the Ahroay’ifko.
- Cordan: Baron Ferro, Zhodani catspaw.
- Cordan: Diideshur Laarbak, Shugaka crimelord, owner of Diideshur’s Pre-Loved Parts.
- Cordan: Kenneth Prasad, IISS handler and port broker.
- Drinax, Torpol: Assorted minions of the Fury.
- Sink: The Abbot, the Sage.
- Sink: Ahoakhi, Port Authority, Clan Iuwoi.
- Sink: Ahoi, Elehasei’s chaperone.
- Sink: Elehasei. Prince Hteleitoirl’s betrothed.
- Sink: Ftoilakh, warrior of clan Iuwoi,
- Sink: Prince Hteleitoirl.
- Tyokh: Clan Aftei, Elehasei’s clan.
- Tyokh: Okheai the Alley Cat, aslan female mafia boss, and assorted minions.
- Tyokh: Clan Iuwoi, Prince Hteleitoirl’s clan.
- Tyokh: Clan Htyowao, rivals of clan Iuwoi.
- Tyokh: Troisei, Ellie’s missing sister.
Open Plot Threads
These will be limited to six, so I can randomly select one with a d6, and when that limit is breached, the one the PCs show the least interest in will be moved offstage. (Why not more? The table has trouble tracking large numbers of open plot threads, especially over breaks of several months between sessions, which are a thing for us.)
- Mazun’s handler has instructed him to support Clan Iuwoi as part of a long-term plan to embed agents in the Hierate.
- The Android Liberation Front and their secret base in the Exe system.
- Why were both Imperial and Zhodani agents interested in the House of Shrouded Mirrors?
- What is the Third Most Valuable Thing and what does it want from Dr Matauranga?
- Ellie’s sister Troisei is missing. Find her.
Closed Plot Threads
These are either resolved or have been moved offstage as the group doesn’t want to pursue them.
- Deliver the Prince to Tyokh and clear his name – completed.
- The Fury. This is being handled offstage by NPCs.
- The Shugaka crime family put a bounty on Vila’s head, but he has convinced the closest Shugaka boss this is not the Vila he is looking for and bought a really expensive fake ID. Moved offstage.
Coda
Although I don't use the Mythic GM Emulator that much at the moment, I do find the idea of making lists of key NPCs and plot threads helpful, as I tend to forget them if we go more than a week without playing. However, they need to be pruned regularly, or they get out of hand.